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Shinobi Item Shop

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Shinobi Item Shop

Post by Admin on Thu May 10, 2012 1:27 am

May be changed at a later date, updates ongoing.


Weapon Shop with Standard Supplies

Admin wrote:Basic Tools are rated at a 0, and require nothing on the user end.
Slots
Items of Tier 0 can be at most x10 to a slot. So only 10 of the same item may take up one slot at a time; i.e. Kunal (x10) = 10 Kunais.
Basic Tools 

  • Kunai (x1) { 10 Ryo }
  • Shuriken (x5) { 10 Ryo }
  • Smoke Bomb (x5) { 50 Ryo }
  • 2m Ninja Wire (x1) { 10 Ryo }
  • 5m Ninja Wire (x1) { 30 Ryo }
  • 10m Ninja Wire (x1) { 50 Ryo }
  • Exploding Tag (Small x5) (Small: 10 Meter Radius) { 60 Ryo }
  • Exploding Tag (Medium x3) (Medium: 15 Meter Radius) { 90 Ryo }
  • Exploding Tag (Large x1) (Large: 20 Meter Radius) { 125 Ryo }
  • Makibishi (x5) { 20 Ryo }
  • Senbon (x10) { 50 Ryo }
  • Scalpel (x1) { 50 Ryo }
  • Flash Bomb (x1) { 65 Ryo }
  • Chilli Pepper Bombs (x2) { 70 Ryo }
  • Mouth Ember (x1) { 15 Ryo }
  • Wrist Mounted Senbon Shooter (x1) { 400 Ryo }
  • Kunai Blade (x1) { 15 Ryo }
  • Kunai Grenade (Exploding Sphere) (x1) { 300 Ryo }
  • Samurai Sword (x1) { 100 Ryo }
  • Katana (x1) (Or variant version) { 100 Ryo }
  • Conch Shell Mace (x1) { 400 Ryo }
  • Kusarigama (x1) { 80 Ryo }
  • Nunchaku (x1) { 65 Ryo }
  • Retractable Spear (x1) { 125 Ryo }
  • Fūma Shuriken (x1) { 25 Ryo }
  • Supervibrato Lightning Release Swords (x2) { 180 Ryo }
  • Tantō (x1) { 75 Ryo }
  • Sai (x1) { 70 Ryo }
  • Umbrella (x1) { 100 Ryo }
  • Scissor Pincers (x1) { 300 Ryo }
  • Tessen (x1) { 100 Ryo }
  • Chain Wind Staff (x1) { 80 Ryo }
  • Ice Bomb (x1) { 300 Ryo }
  • Vambraces (x1) { 200 Ryo }
  • Metal Gauntlet (x1) { 100 Ryo }
  • Retractable Shield (x1) { 130 Ryo }
  • Blue Fire Powder (20 Meter Explosion Radius) (x1) { 500 Ryo }
  • Triple Bladed Scythe (x1) { 100 Ryo }
  • Gunbai (x1) { 180 Ryo }
  • Military Ration Pills x 3 { 200 Ryo }
  • Kama { 50 Ryo }
  • Johyo (rope dart) { 50 Ryo }
  • Tonfa  { 55 Ryo }
  • Mind Awakening Pill { 100 Ryo }
  • Eye Scope { 100 Ryo }
  • Blood Increasing Pill { 100 Ryo }
  • Resonating Echo Speaker { 200 Ryo }
  • Konoha Chakra Blade { 130 Ryo }
  • Moulding Mushroom { 35 Ryo }
  • Slime Suit { 170 Ryo }
  • Wrist Launcher { 70 Ryo }
  • Knight Sword { 100 Ryo }
  • Chakra Enchanced Triple Claw { 350 Ryo }
  • Dako (Flexible Spear) { 90 Ryo }
  • Retractable Arm Cable { 130 Ryo }
  • Mechanical Arm Drill { 180 Ryo }
  • Snow Board { 50 Ryo }



Admin wrote:Tier 1 weaponry also gives the item a [+1], [+2], [+3], [+4], or [+5] depending on purchase.
Tier 1 [+1]
Better than a tier 0.
Using any [+1] item with any means of "Chakra Flow" must spend a jutsu slot each post active.
Tier 2 [+2]
Using any [+2] item with any means of "Chakra Flow" must spend a jutsu slot every two posts active.
Tier 3 [+3]
Must have obtained Kenjutsu Specialist or Weapon User class to buy.
Using any [+3] item with any means of "Chakra Flow" must spend a jutsu slot every third post active.
Tier 4 [+4]
Must have obtained Kenjutsu Specialist or Weapon User class to buy.
Using any [+4] item with any means of "Chakra Flow" must spend a jutsu slot every fourth post active.
Tier 5 [+5]
Must have obtained Kenjutsu Specialist or Weapon User class to buy.
Using any [+5] item with any means of "Chakra Flow" must spend a jutsu slot every fifth post active.
Admin wrote:Prices
Note - One cannot just purchase a +4 weapon, they have too first purchase a +2, then ppurchase for +3, then +4. Same as Nindo style, you can't just buy Practitioner to Mastery with 5,000 Ryo, you must first pay for expert.
[0] No additional costs.
[+1] will cost an additional 500 Ryo.
[+2] will cost an additional 1,000 Ryo.
[+3] will cost an additional 3,000 Ryo.
[+4] will cost an additional 5,000 Ryo.
[+5] Cannot be purchased
Chakra Conductive will cost an additional 600 Ryo.

Slots
[+1] Items and above all take one slot.
This includes things like armor, etc etc. Puppetry also counts, each puppet counting as 1 weapon slot. Each piece of armor counts as 1 slot, helmet is one slot, boots are 1 slot. If we find people abusing helmets and other various pieces of armor, chest piece etc etc, we reserve the right too have those take additional slots. A helmet that protects form poison is one thing. A helmet that protects from poison and has thermal vision, well that might be 2 slots. A mask that protects from genjutsu, denied.



Item Condition

Admin wrote:Over time the gear you bought from this shop will dwindle down as you use them in battle. This only applies to Tier 1s with pluses. It will not be anyone's responsibility to notify when the condition of your items falls to the lowest and you have a huge repair bill or worse. However, the weaker the weapon is the easier it is to destroy it.

[+1] Items are considered the weakest but able to break Tier 0s regardless of condition.
[+2] Items are considered above normal and able to break Tier 1s regardless of condition.
[+3] Items are considered the middle ground and able to break Tier 1s [+1] regardless of condition.
[+4] Items are considered high and gives [+2] items broken status upon damage regardless of condition.
[+5] Items are considered legendary can break [+2] items and give [+3] broken condition upon damage regardless of condition.
Good Condition
Right off the bat new or just well kept and almost like new.

  • Costs 200 Ryo to repair from Broken Condition.

Broken Condition
When an item gains the Broken Condition, usually when it comes up against a stronger opponent, or stronger weapon (at 2 points higher than it). The item breaks in some way, rendering part of it unusable. Usually part of the sword breaks off, etc. Continued use of broken items gain the destroyed status (if hit again by a stronger item).

  • [+4] and [+5] cannot enter this condition.
  • Cannot repair from Destroyed Condition.

Destroyed Condition
When an item comes up against a weapon at least 3 points higher than it, then it is destroyed, breaking, splintering and unable to be used. (One might be able to pick up a shard of the sword, but they will cut their hand badly doing so).

  • A destroyed weapon cannot be repaired, only replaced at cost.




Character Additives
Price (Per Upgrade)
1 Extra Class{ 4000 Ryo }
Chakra Natures (3 Max w/o Great Mastery in Chakra){ 5000 Ryo }
1 Jutsu Slot{ 20 Ryo }
1 Weapon Slot{ 20 Ryo }
1 Sub-Ability{ 500 Ryo }
Nindo Upgrades

Price (Per Upgrade)

No Skill --> Practitioner
{ 1500 Ryo }

Practitioner --> Expert
{ 3000 Ryo }
Expert --> Mastery
{ 5000 Ryo }
Mastery --> Great Mastery
{ 10,000 Ryo }


Last edited by Admin on Sat Jun 27, 2015 12:14 pm; edited 6 times in total

Admin
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Re: Shinobi Item Shop

Post by Admin on Fri Jul 25, 2014 6:31 pm

[tr][/tr]
Materials ListPrice (Ryo)
Metals
Steel500 Ryo
Iron300 Ryo
Bronze250 Ryo
Copper275 Ryo
Titanium550 Ryo
Chakra Conductive350 Ryo
Wood
Normal Wood100 Ryo
Senju Wood350 Ryo
Glass100 Ryo
Plastic350 Ryo
Leather350 Ryo
Liquid (Oil, Water..etc)50 Ryo Per GallonCloth70 Ryo per meter

Admin
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Re: Shinobi Item Shop

Post by Kouzai on Fri Jul 17, 2015 9:22 pm

Shop has been updated, subject to change, updates ongoing

_________________
Spoiler:
Nindo (Fighting Styles)
Chakra: Practitioner

  • Ninjutsu: Practitioner
  • Taijutsu: No Skill
  • Genjutsu: No Skill

Speed: Expert
Strength: Practitioner
Intelligence: Practitioner
Agility: Expert
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Kouzai
Genin
Genin

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Join date : 2011-05-29
Age : 29

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Re: Shinobi Item Shop

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